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Well, to get back on topic, yes, I've used Mission as a melee fighter. I usually put +1 to Wis & +4 to Str. You could also go +5 to Str, depending on what equipment you're willing to give her & how reliant on the Valor line of powers you want to be. As always you want even numbers in the end, but the +1 to Wis helps with both her Will saves. The Jedi Consular is the Best Class. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not. The Jedi Consular is the Best Class. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not. 3. Invest your points. In the game, you will have 5 bonus point so invest it in Strength in early game and Wisdom in late game. This makes you a very versatile and balanced character. 4. As a scout, you will have access to one unique feat: Uncanny Dodge. This increases your chances of 'saving' against grenades. This suggested starting build is ideal for players looking to try their hand at the Consular class. Starting Attributes The most important decision at the Character Creation screen deals with the. Canonically, Revan is a male and follows the light-side path, [4] but the player may choose to make Revan female and/or follow the dark-side path. Jedi Exile (Meetra Surik) [ edit ] The Jedi Exile. The best Melee fighter I've come up with is a Darkside Scout/Guardian with maxed out STR. Guardian for weapon specialization and the +1d8 damage Mastery bonus (which is attainable before leaving Dantooine), and Scout because they get more skill points/class skills (which can be carried over to Jedi Levels) and have better saves, while actually getting the same number of. KotOR II has a somewhat deeper and more complex character building system than KotOR with more feats and advanced crafting/upgrading, but the combat is mostly the same mechanically. Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force effective for that enemy. Kotor 2: Sith marauder (the dark side version of the weapon master) has an amazing melee potential, so mixing it with consular is actually the less optimal starting class of all 3. Id recommend either consular /sith assassin for crazy damage after insanity or guardian/sith marauder for the most devastating melee build in the game.

Strength - Determines your chance to hit with melee weapons (and lightsabers ), and the damage you do with them. Dexterity - Increases your Defense, or the chance you can dodge an attack aimed at you. Constitution - Increases your health. In K1, this is less important, but in K2, it also determines what implants you can use. [1:41:40 RTA] A fair first run of this category. I'm glad I finally got around to completing a run of it. -- Watch live at https://www.twitch.tv/glasnonck. To build a melee consular, realize that you're not going to get too many feats. Thus, trying to build up a character for two weapon fighting isn't going to be too productive. ... If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. [1:41:40 RTA] A fair first run of this category. I'm glad I finally got around to completing a run of it. -- Watch live at https://www.twitch.tv/glasnonck. Optional/Not necessary: kotor -1920x1080_updated can't provide a link to this one, it just resizes a few things but you don't need it to run my mod.:) If you just want the Logo Fix for Kotor 1, just put this file into your override: logo_sw_02.tga. Greetings Riisis. To install the whole mod just drop everything into you override folder and. Jan 27, 2018 · Find and select your Star Wars. KOTOR 2 Full Consular build wrecks everything apart ! God damn, my consular kills every person in one room within 3 seconds. Just insanity + death storm and all gone. The thing is that, there is a lot of specific-stats-boosting item, so making a full consular is truly possible unlike kotor 1 whereas the majority of items only boost str and dex.. Search: Kotor 2 Sith Holocron. And here it is, the single most challenging build I've ever played in KOTOR , and, when compared to my other builds , perhaps the most unorthodox as well. As you might've guessed from the name, this build is to skills as my Sabermaster is to lightsaber combat and my Forcemaster is to force powers. This build > pushes the different skills in the.. That said, there's very little difference in how things play out whether you start with 8 DEX or 18, whereas the extra damage from high STR can.

At 6 pieces, your Recklessness will increase your melee damage per stack when consumed. This is extremely powerful for a spec that uses Recklessness pretty much on cooldown as part of its rotation, and is a huge DPS increase. The Awakened Flame is. Knights of the old republic lightsaber build. Placed existing camera. how to stop nfts. Kotor 2: Sith marauder (the dark side version of the weapon master) has an amazing melee potential, so mixing it with consular is actually the less optimal starting class of all 3. Id recommend either consular /sith assassin for crazy damage after insanity or guardian/sith marauder for the most devastating melee build in the game. Home / kotor 2 sith academy student test Holocron Jedi And yes, she had a number of Sith holocrons that she had read (the ones on Telos) Even after the majority of Sith were of other species other than Sith species, the language was preserved in Sith holocrons, temples, and tomes, and individuals as Jek-14, later known as the Maker of Zoh, was a Force-sensitive Sith. Kotor build calculator. 4,027 Sq Reducing Malak's vitality to zero in. [6. 2 ] Jedi Master/Sith Lord ----- Jedi Masters and Sith Lords are both masters of the Force. Your primary focus is going to be using Force Powers, not engaging in combat. You can use the skill set developed while a Sentinel (plus the fact you lose only one skill point per level) to further avoid dangerous situations. Knights of the Old Republic 2 : The Sith Lords was released in 2004, one year after the release of the original game, Knights of the Old Republic. It received positive reviews after it's release although the game was left unfinished as LucasArts forced the developers, Obsidian, to finish the game within 16 months. This unfortunately meant that. Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. As such, he does ok in melee too once you have your saber. KOTOR 2 Full Consular build wrecks everything apart !. Melee focused druid 18 barb 1 fvs 1 str based with divine will blackrazor/ scorions tail build If you want someone of pure power, Daelan 0 A Few Build Options 6 would need to devote levels of Assassin to be affective. Kotor build calculator. 4,027 Sq Reducing Malak's vitality to zero in. Of course you can be a good melee combatant as a consular. The key is, though, that you aren't going to be as much of a tank as a Guardian will be. To build a melee consular, realize that you're not going to get too many feats. Thus, trying to build up a character for two weapon fighting isn't going to be too productive.

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